Monday, 14 March 2016

(Aldous EMS-30-02) Your First Choice Humanoid Synthetic Replicant. CS-INDUSTRIES 'Making Superior People'



Year: 2030
Bilineal Divison: D902FDF90
Log Number: 453532778
Prototype Name: ALDOUS
Model Number: CS-INDUSTRIES (EMS-30-02)
Serial 984205483

The Future is now, we are the future: CS-Industries has invested, Billions of pounds, countless man hours, meticulous development and construction via some of the top minds in the fields of advanced robotics. The result of which has produced a breakthrough in humanistic synthetic intelligence and construction. Aldous is more reliable than your friends, your colleagues and any electrical / mechanical devices you have at home. We do not consider Aldous as a robot, in fact here at CS-Industries we are currently in the process of getting our latest model (EMS-30-02) legal status under the synthetic human rights act of 2028 This would mean that Aldous will integrate with our society as a human and not a robot. 

It is important that we recognise the improvements that Aldous can make for our world and varied society's. Security: Aldous is bullet proof and has been tested with close range explosive projectiles from a mg42's, psg1 and hand guns with spore mag rounds. He has also passed all close proximity grande and mine tests. This makes Aldous the perfect allies on the battlefield. Civilian: Aldous is equipped for civilian purposes, he has an adaptive memory function which allows him to learn at a geometric rate making him perfect for everything from complicated tasks like fixing your car to simple everyday labours like doing the dishes, taking the garbage out and making dinner. Safety: Aldous abides by the Azimov's three laws of robots: 

1; robot may not injure a human being or, through inaction, allow a human being to come to harm. 

2.A robot must obey orders given it by human beings except where such orders would conflict with the First Law.

3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law. 

This framework has become integral in creating synthetic replicants that understand and appreciate the delicacy of life and respect within today's contemporary futurist society. Here at CS-Industries we have learnt from our past mistakes and the tragedies that followed the release of EGOR V.2 are now a thing of the past. That is why every Aldous model comes with its own life time protection warranty and in the unlikely event of malfunction or harm our tactical revo team will be dispatched and full compensation of 1,000,000,0000,000 Galactic Dollars will be presented to the owner if such malfunction is proven by our team of experts. 

Aldous has servos that produce torque 600 times the strength of the average human being permitting him to perform tasks that would be impossible for the average person. This means your workforce can be reduced without affecting your companies productivity. We do not see this as taking away work from the average Joe, but on the contrary making the work place a safer environment. CS-Industries are currently in the process of hiring 500,000 new staff members from maintenance to administration. The world needs Aldous but here at CS-Industries we need real people like you. We Are The Future. 

.............................................................................................................................................................

Abstract of Theoretical Work


Animatronic characters are the physical electro-mechanical emulation of natural or conceptual living beings. The predominant differentiate between robots and animatronics resides is in the simulation of organic aesthetics: A robot for example can be a simplistic metal cube, displaying no symbolic reference to living / organic design. Whereas, animatronics via definition present simulation of animalistic kinaesthetic operations and esthetical materiality. In this context, Androids and mechanical humanoid replications can be considered a derivative of animatronics as they exhibit external organic simulation correlating to the natural humanistic paradigm. However, there is a tendency to perceive animatronics as somehow detached from the fundamental concept of robotics; a delineation that deals with only the surficial mimicking or puppetry, therefore neglecting internal substance. This study argues that the elementary proposition of animatronics is not only at the core of contemporary robotics, but furthermore, the very foundation that the modern day robot movement was founded. The logic for this contrast has potential grounding in the terminology ‘animatronic’ a nomenclature formulated from the Walt Disney Corporation appellation (Audio-Animatronic) of the 1960’s. However, the concept of simulating organic function via mechanical device has roots in 3rd century inventions under the classification automata. There is little division in definition between the two terminologies, suggesting that the primary meanings remain singular. Therefore, it is possible to devise that ‘animatronics’ and ‘automatons’ are one in the same device; objectified and classified at different time periods leading to diffusion. This positioning presents possible advancement of animatronics in film via advancements in the scientific field of robotics. Thus, is the future of filmic effects a purely spatial virtual dimension? or will we see advancements in robotics breathe life back into the animatronics industry? 

Beginning with Tom Gunning’s theoretical model of cinema as a machine for creating optical visceral experiences, the core proposition of this study stipulates that pure CGI characters no longer have the ability to accurately simulate consciousness and materiality, or to meet the expectancies of the modern day cinematic audience. It has been claimed that the movement towards Hybrid systems (Motion Capture / Live action integration) provides a form of mediation between actuality and virtuality, adding depth 'soul / consciousness' and a kinaesthetic grounding of external operations in an attempt to solidify and reify the virtual image into something organic. However, it is suggested here that hybrid systems have problematic issues concerning inaccurate approximation of: surficial reflection, portrayal of additional appendages, incomplete character formation (interaction / performance) and encapsulating / staying true to an actor’s performance during editing. The imprecision of these elements become increasingly apparent over time - especially at close proximity, where it becomes discernible via the evolving critical eye of the average modern day cinematic observer.


This projection positions Hybrid systems not merely as mediation between physical reality and holographical dimensions but as a means of returning to the greater substantial and grounded animatronic character systems. Modern animatronic characters / puppets exhibit greater detailed aesthetic verisimilitude and organic simulative, external and internal operations at close proximity in comparison to the most advanced CGI and Hybrid systems as they are augmented via the parameters of the physical world. This research explores a possible return to animatronic special effects in the future of film as the primary medium for character creation, overtaking CGI and other virtual hybrid systems which lack the ability to propagate visceral optical experiences, fine detail / nuance and genuine/responsive characters to meet the evolving critical expectations of the cinematic observer. Technological advancements in animatronic interactive control systems allow accurate tracking of movement, autonomous extemporaneous expressions (programmable level), voice recognition: recording / response technology, exact precision of kinetic functions with meticulous coordination and the ability to continually repeat sequences of action. In addition to these properties there is potential postproduction value via adaptation (Interactive Rocket RaccoonGuardians of the Galaxy 2014 promo: Tetsushi Okuyama). Further reinforcing this theoretical position, the film, Harbinger Down (2015) became the first successful publicly backed Kickstarter campaign for a cinematic feature to exhibit animatronic characters as the primary special effects medium (3,066, backers pledging $384,181). The major Hollywood production, Star Wars: The Force Awakens (2015) has demonstrated a return to practical and animatronic special effects over the predominant modern orthodox virtual progression, grounding the possibility of an animatronic renaissance.

No comments:

Post a Comment